Ex.1.1
1. screen reader
2. head-mounted display
3. interactive whiteboard
4. GPS, DVD recorder
ex. 1.2
1. virtual reality
2. assistive technology
3. wireless network
ex. 1.3
1. technological dependence
2. computer addiction
3. electronic waste
4. loss of privacy
5. cybercrime
ex. 1.4
publishing: design online newspapers, publish e-books
home: surf the Web, download files, retouch photos
banks: make calculations, store information
offices: write letters, send faxes and emails